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Card Board Wizard

This is the coursework I completed with my friends for a whole semester. I proposed the gameplay and designed the levels. In addition, I also learned Unity HD Render Pipeline. Simon wrote the background story and designed the image and animation of the protagonist of the game.

Software & Technology Used

Unity, HDRP, Maya

About Gameplay

My initial idea was to give the protagonist the ability to extrude to complete the puzzle, such as extrude the platform to reach a higher position. This idea comes from the extrude function of 3D modeling software. The gameplay design and environment design of Portal 2 gave me an overall inspiration, but this style was not used later. I hope to give players more freedom, but due to the limitations of the programming level at the time, we could not make a box that can be moved and extruded from any surface.

图片2_edited.jpg

Credit

Co-designer: Jiaxing Gao / Simon Downie / 
Gameplay: Jiaxing Gao
Animation: Simon Downie
Programming:
Story: Simon Downie
Rendering&Lighting: Jiaxing Gao

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